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SCAD x Harbor Collaboration Course: Week 8

Writer: Katherine NittiKatherine Nitti

Updated: Mar 7

Feedback

Hailey:

  • Shot 2 effect: Freeze frame in movement, make the movement combine + smoother

  • More dramatic change in lighting during transition shots - match stage

  • Try out different flares

  • Track shot 2 for pattern

Luke:

  • Cleanup - carpet seam, dust, floor scuffs

  • Shot 5: Audience too bright

  • Shot 1: Rim light on cg shoes

  • Shot 1: Bounce light coming from led volume 

Billy:

  • Shot 5: Thought lighting from flares would be key light, but looks like key light is from the left

Kyle:

  • Last shot needs most work and is priority

    • Shouldn't be able to see detail in crowd at all

    • Show more of shoes, less leg

    • Logo larger



To Do

Team Overall:

  • Shot 1:

    • Lighting - address bounce light off of wall (JS)

    • Rim light on cg shoes

  • Shot 2:

    • Lighting impacts transition (JS)

    • Add momentum to effect (KN)

    • Increase sparkles (KN)

    • Defocus effect (KN)

    • Roto shoes + skirt (KN, JS)

    • Track plate and match effect (KN)

    • Add curtain effect to 3D model for ground interaction (TX, JL, JS, KN)

  • Shot 3:

    • New curtain effect (TX, JL, JS)

    • Reshoot?

  • Shot 5:

    • Detail in crowd (TX, JS, YE)

    • Center on shoes (JS)

    • Logo (JS)

  • Cleanup plates

  • White balance / color consistency (JS, BJ)






Saturday, March 1st

  • Defocused effect

  • Prepared effect comp + roto to pass along to Julian for lighting


Yejin Eom as model, UE5 environment and floor cleanplate by Julian Schenker, wall effect by Tianze Xu & Jingxing Liu

Mask + roto for Julian






Thursday, Feb 27th 


Spreading effect:

  • Adjusted color of effect to integrate more with environment

  • Increased amount of sparkles

  • Increased speed

  • Added updated floor created by Julian


Last weeks iteration
Yejin Eom as model, UE5 environment and floor cleanplate by Julian Schenker, wall effect by Tianze Xu & Jingxing Liu











Timing + movement comparison


Last weeks iteration
Latest update on timing + movement + sparkle density

 
 
 

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