Feedback
Molly:
Values on the crowd feels too hot
Work on floor for shot 2
Crop + stabilize 1b, differentiate from 1a
Transition environment in shot 4 somehow, lighting?
Add subtle cam moves (pan, drift, push)
Adjust lens flare at end
Vi:
More variation in wall transition
Reveal audience with light shot 4?
Camera flash should affect environment
Hailey:
Crowd too bright in shot 5
Add vignette or adjusting lighting in shot 4
Variation in wall spreading design
Overall Feedback:
Shot 2 implement floor
Crowds - lighting too bright
Lens flares - r&d
Wall spreading pattern should have more variation + shape
To Do
Team Overall
Shot 1
Brighten actress (JS)
1b add variation in angle (JS)
Shot 2
Add sparkles to fx (KN)
Timing of pattern spreading (KN)
Add stage floor + reflection (KN)
Adjust lighting on legs when transition (KN, JS)
Integrate wall pattern to sync with floor pattern (JL, TX)
Shot 3
Add variation in wall pattern shapes (JL, TX)
Roto actress (JS)
Shot 4
Transition environment using lighting (YE)
Shot 5
Develop lens flares (JS)
Darken crowds edges (JS)
Crowd movement repeat/ clips (JS, TX)
Latest Comp:
Timing:
Added acceleration in beginning of effect
Adjusted timing of when flattening starts + speed
Sparkles:
Increased density of sparkles
Added sparkles to the glowing edges as effect flatten
Glowing edges:
After talking with our compositor Julian, we decided to test out doing the glowing edges in comp
Saves time from having to do a retime and cd attribute transfer on an already complex geometry
Easier to art direct in comp

The dilate node is being used to divide the original version by a slightly thinner one, which isolates the edges
Reflections:
Matched the shoes placement in Houdini and rendered out their reflections of the FX
Floor:
Adjusted the stage cleanplate that Julian made to have reflections, shadows, and to be revealed by the mask of the effect


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