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SCAD x Harbor Collaboration Course: Week 7

Writer: Katherine NittiKatherine Nitti

Updated: Feb 23

Feedback

Molly: 

  • Values on the crowd feels too hot

  • Work on floor for shot 2

  • Crop + stabilize 1b, differentiate from 1a

  • Transition environment in shot 4 somehow, lighting?

  • Add subtle cam moves (pan, drift, push)

  • Adjust lens flare at end

Vi:

  • More variation in wall transition

  • Reveal audience with light shot 4?

  • Camera flash should affect environment

Hailey:

  • Crowd too bright in shot 5

  • Add vignette or adjusting lighting in shot 4

  • Variation in wall spreading design

Overall Feedback:

  • Shot 2 implement floor

  • Crowds - lighting too bright

  • Lens flares - r&d

  • Wall spreading pattern should have more variation + shape


To Do

Team Overall

  • Shot 1

    • Brighten actress (JS)

    • 1b add variation in angle (JS)

  • Shot 2

    • Add sparkles to fx (KN)

    • Timing of pattern spreading (KN)

    • Add stage floor + reflection (KN)

    • Adjust lighting on legs when transition (KN, JS)

    • Integrate wall pattern to sync with floor pattern (JL, TX)

  • Shot 3

    • Add variation in wall pattern shapes (JL, TX)

    • Roto actress (JS)

  • Shot 4

    • Transition environment using lighting (YE)

  • Shot 5

    • Develop lens flares (JS)

    • Darken crowds edges (JS)

    • Crowd movement repeat/ clips (JS, TX)




Latest Comp:


Yejin Eom as model, UE5 environment and floor cleanplate by Julian Schenker, wall effect by Tianze Xu & Jingxing Liu

Timing:

  • Added acceleration in beginning of effect

  • Adjusted timing of when flattening starts + speed


Latest iteration (Saturday, Feb 22nd)
Last weeks iteration (week 7)











Sparkles:


  • Increased density of sparkles

  • Added sparkles to the glowing edges as effect flatten







Glowing edges:


After talking with our compositor Julian, we decided to test out doing the glowing edges in comp

  • Saves time from having to do a retime and cd attribute transfer on an already complex geometry

  • Easier to art direct in comp





  • The dilate node is being used to divide the original version by a slightly thinner one, which isolates the edges


Reflections:

  • Matched the shoes placement in Houdini and rendered out their reflections of the FX



Back shoe reflections
Front shoe reflections












Floor:

  • Adjusted the stage cleanplate that Julian made to have reflections, shadows, and to be revealed by the mask of the effect


Julians cleanplate + my added reflections, shadows, and effect mask
Julians cleanplate of stage
Julians cleanplate of stage












 
 
 

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