Feedback
Molly:
Adjust camera angle for shot 2-3
Add variation in shot angle
Floor to wall transition?
Red on red in shot 4 is hard to read
Floor tracking more accurate
Fg/ mg element for parallax?
Vi:
Lighting confusing in shot 5
Move lights to the stage
Crowd has too much detail (backlit)
High res logo
Hailey:
Add flares in comp (xr stage blurs them)
Light her to match env in shot 2-3
Emma:
Adjust camera angle, maybe from the side? More dynamic/ variation
Overall Feedback:
Develop how the wall effect is transitioning the environment
Adjust lighting in hero shot - more dramatic, natural, and less distracting
More variation + dynamic camera angles
To Do
Team Overall
Wall spreading effect for shot 2-3 (JL, TX)
New iteration of fx + comp for shot 02 (JS, KN)
Lighting in UE environment (backlit crowd) (YE, TX, JS)
XR stage shoot!
Personal
New iteration of fx + comp for shot 02
Have sparkles follow through
Add flattening effect back?
Adjust movement to be less linear
Match to shot
Sunday, Feb 16th
Tested how the effect may look if it were to flatten out and transition to the stage environment.
Same flattening effect as developed prior to plot changes.
Needs adjusted movement given new camera
Needs more sparkles along border as it merges
Added small burst of sparkles when foot lands.


I decided to use a wrangle and point velocity nodes because I prefer to be able to precisely adjust particles velocity/ movement.
Because of this, I also adjusted a basic wrangle that I've used before to have the particles spread outwards from the origin point and rotate slightly.
Saturday, Feb 15th
Matching the effect to the camera from the live action plate
Adjusting scale for new framing
Adjusting speed to match with virtual environments transition
Friday, Feb 14th
Green screen shoot

Shot on the green screen for shot 4's long shot.
Assisted with framing and lighting on set.
Thursday, Feb 13th
LED Volume Shoot
Hero shot (shot 5) from XR stage shoot.
Assisted with lighting and composition on set.


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