SCAD x Harbor Collaboration Course: Week 5
- Katherine Nitti
- Feb 8
- 2 min read
Updated: Feb 9
Feedback
Hailey:
Shot 2 - 3 transition: Fade? Pattern?
Repetition in crowd sim in shot 5
Kyle:
Add lens flares/ lights to shot 5
Practicality - cg replacement?
Shot 2 - have pattern animate up the wall
Vi:
Shot 4 - simplify/ make pattern more subtle
Shot 5 - more lights
Combine shot 2-3, pan up
Joleen:
More movement
Overall Feedback:
Clarify transition between shot 3 and 4 - fading? Pattern? Etc?
Combine shot 2 and 3, allows for more focus on shoes and more movement
Adjust lighting in shot 5 - lens flares
To Do
Team Overall
Combine shot 2-3
Wall spreading effect for shot 2-3
Render out and comp shot 2-3 floor spreading effect first pass
Comp cleanup for proof of concept
Load test on Thursday
Finalize Unreal Engine environment for shoot next week
Personal
Render out spreading effect for Julian to test comp
Adjust timing on spreading effect to be more dynamic
Expand design on spreading effect (so it can reach the wall more)
Saturday, Feb 8th
Pattern Spreading FX
Adjusted timing and movement. Extended pattern to reach the wall.

To test the effect in comp, I provided Julian a 2D version of the effect.
I also worked on some simple additional sparkles for Julian to layer. These will continue to be developed after shooting to layer in comp and add depth.

Below is the test comp Julian made using the effects provided, and footage from our led volume test:
Thursday, Feb 6th
LED Volume Load Test
This Thursday, we were able to test our environment on the LED Volume. This allowed us to troubleshoot our files, and plan ahead for lighting and composition during the shoot next week.


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