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SCAD x Harbor Collaboration Course: Week 5

Updated: Feb 9

Feedback

Hailey: 

  • Shot 2 - 3 transition: Fade? Pattern?

  • Repetition in crowd sim in shot 5

Kyle:

  • Add lens flares/ lights to shot 5

  • Practicality - cg replacement?

  • Shot 2 - have pattern animate up the wall

Vi:

  • Shot 4 - simplify/ make pattern more subtle

  • Shot 5 - more lights

  • Combine shot 2-3, pan up

Joleen:

  • More movement


Overall Feedback:

  • Clarify transition between shot 3 and 4 - fading? Pattern? Etc?

  • Combine shot 2 and 3, allows for more focus on shoes and more movement

  • Adjust lighting in shot 5 - lens flares


To Do

Team Overall

  • Combine shot 2-3

  • Wall spreading effect for shot 2-3

  • Render out and comp shot 2-3 floor spreading effect first pass

  • Comp cleanup for proof of concept

  • Load test on Thursday

  • Finalize Unreal Engine environment for shoot next week


Personal

  • Render out spreading effect for Julian to test comp

  • Adjust timing on spreading effect to be more dynamic

  • Expand design on spreading effect (so it can reach the wall more)


Saturday, Feb 8th

Pattern Spreading FX



Last weeks iteration

Adjusted timing and movement. Extended pattern to reach the wall.






Added/ repeated patterns so it expands further
Added/ repeated patterns so it expands further












To test the effect in comp, I provided Julian a 2D version of the effect.


I also worked on some simple additional sparkles for Julian to layer. These will continue to be developed after shooting to layer in comp and add depth.














Below is the test comp Julian made using the effects provided, and footage from our led volume test:

Comp by Julian Schenker, background effect by Tianze Xu and Jingxing Liu

Thursday, Feb 6th

LED Volume Load Test


This Thursday, we were able to test our environment on the LED Volume. This allowed us to troubleshoot our files, and plan ahead for lighting and composition during the shoot next week.


Test of shot 5 (Comp by Julian Schenker)
Test of shot 5 (Comp by Julian Schenker)

Tianze Xu adjusting the Unreal Engine Environment
Tianze Xu adjusting the Unreal Engine Environment

 
 
 

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